Is it posible to instance actors instead of static mesh with foliage?

if your going about it that way i would probably create a master material and then have a material instance for each texture set. this will give you back a little bit of the performance lost. when i say performance lost i mean now that your using 16 meshes instead of one it should be 16 draw calls which is a negligible difference from the original but we try to get every little bit of performance we can right.