Hello everyone, I have been using megascans to build my world in unreal for a game, this game is almost complete, it’s multiplayer
I am exceeding the TextureStreamingPool by a ≈ 200 mb at max
- is this bad for performance?
- will the game run for other people?
- is this a red flag?
- do most games exceed it? by how much?
My game runs fine on PIE, but when I add more players on listen server, my fps drops, but I think this is happening because I’m running the game twice, not a real scenario.