Is GPU lightmass supposed to work with Nanite?

Update: My report hasn’t been added to the tracker yet, but I’ve found this one, it seems similar:

The fix is scheduled for 5.5.
… And indeed, executing “r.Nanite.ComputeMaterials 0” fixes it. But I guess it should not be turned off like that, so we must wait for 5.5…

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Update: In 5.5 Nanite works with lightmaps again, but not correctly - now it introduces weird artifacts when out of focus: