I doubt UE4 was in development in 2003 since that was before even any games were released with UE3. I would guess that they won’t do a completely different engine unless there’s some type of technology that’s significantly different that requires it. One of the big deals with UE4 was that the old engine depended on a lot of third-party components and they needed to remove those so that they could make the source available, otherwise they probably wouldn’t have done such a big overhaul. I would imagine they will reduce the emphasis on calling it Unreal Engine 4 and just call it Unreal Engine in the future.
No. If there ever is a UE5, it will either be a long time from now or just a slightly larger update to the current engine.
The time off big monolithic releases is no more. Software are continually updated services.
Epic has long term plans to make the engine more modular, with one of the main benefits being easier maintainability and extensibility. They can and will gradually update and replace systems when they begin to show their age. Sound is apparently next up.
Every time new DirectX is released, there’s someone working on a new engine based on it.
Dx12 is out there for a while and I am pretty sure Sweeney is doing his stuff he always does with new Dx/OGL (research)…
Eventually that stuff is released and they may call it UE5 and expand on it just like they did with UE4 if the market is in good shape for that.
Keep in mind they always say that current version is the last one just like it’s the last show of The Cure and Hideo Kojima’s last game, for obvious commercial reasons they will always tell that it is the las one for sure;
Wait and see what happens when Dx11 becomes outdated like Dx9c is now
Oh and every time someone talk about euclideon BS a baby dolphin dies somewhere…
Hopefully we don’t have to wait for a new engine to take full advantage of DX12, I’m pretty sure almost everyone here is waiting for full DX12 and/or Vulkan (for PC) support in UE4.
If the AI is capable of creating the game, it would be just another small step to replace you entirely. There’s no reason to have a human tell the AI what game to create when it can do that by itself.
More like using photogrammetry in the worst way possible.
They are not removing any lighting information.
Reflections and shadows are baked in.
Scanned real world assets are less useful if artists cannot make them into something new. Artists can alter, combine, reuse, and edit polygons, there’s no great tools for editing point clouds unless you want to turn everything into a sculptable mesh.
The file size for 3d point clouds are huge. Do you really expect players to download a 100 GB game that’s the size of maybe a single football field at most? Unique detail is great, but data needs storage.
Unless you are going to just use polygons for everything but the actual graphics, you’d have to rebuild everything from the ground up, animation, facial animation, collision, physics, lighting, shadows, etc.