I’m having a huge problem with texture popping during Occlussion Culling when the player moves. I’ve tried every conceivable method to eliminate this - set Bounds on individual meshes, r.hzbocclusion 1… nothing helps, unfortunately my game is really fast so the textures pop eminently. The only thing that really helps is turning off Occlussion Culling completely in Project Settings. During testing, I haven’t noticed the FPS take off dramatically compared to the scenario where Occlussion Culling is on. Since I’m developing a retro first person shooter with lowres textures and low geometry, do you think it’s possible to produce and release a game with Occlussion Culling turned off? Is this something that is common in Unreal production or at least does anyone ever do it?