Is Ambient Occlusion possible for Android in Unreal Engine 5?

Hey @PieBaron,
I’ve seen a couple of issues regarding the Ambient Occlusion, so maybe one of those forums can help you out too:

There are different types of occlusion too, are you using the Material Ambient Occlusion?
Another post I’ve seen talks about Android limitations on the matter:

I hope this can help!
-Zen