Is Ambient Occlusion possible for Android in Unreal Engine 5?

Ello, I’ve spent most of my day trying to get AO working in my project, but I cant get it working, I followed different instructions for setting up AO for mobile (enabling mobile HDR, enabling AO, trying all the post process settings) but the AO pass is always just plain white. I was noticing that all the info I found was for v4.x and couldnt find anything for v5, could someone please help?

Hey @PieBaron,
I’ve seen a couple of issues regarding the Ambient Occlusion, so maybe one of those forums can help you out too:

There are different types of occlusion too, are you using the Material Ambient Occlusion?
Another post I’ve seen talks about Android limitations on the matter:

I hope this can help!
-Zen

Thank you for the suggestions, I ended up giving up, but if I pick it up again I will look into these resources, really appreciate the reply!

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No worries! If you have any more questions please ask!
Happy developing! :vulcan_salute:
-Zen