I want to use ECS as the generic framework for the whole game. I’m going to use either Mass or my own custom Flecs integration. The catch is that the game is a multiplayer, therefore I need entity replication. Current Mass replication implementation doesn’t suit my needs in the slightest. So my question is: Is it possible to use Iris replication for this case? Without hacks like fast replicated arrays on the AInfo actors. Can I make my own fragment, state, bridge etc to replicate any or all specified components of the entity without wrapping Entities in UObjects? If yes, where do I start? from what I’ve seen so far in the source code - Iris is still very UObject dependent, or maybe I miss something?