"Invisible to Ignored Players" doesn't work on barrier device.

Summary

“Invisible to Ignored Players” doesn’t work on barrier device.

It works when applied until player leaves visible range on the barrier device and when they return and the barrier loads again. The barrier is visible.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  • Place a barrier in a UEFN map.
  • Place a button and signal the button to have the barrier ignore the agent clicking it.
  • Set the barrier to have the setting “Invisible to Ignored Players”.
  • Turn on world partition (this might not be a necessary step).
  • Start game.
  • Click the button and observe the device disappear like it should.
  • fly far away.
  • return to the barrier and observe the barrier is visible.

Expected Result

The barrier should remain invisible after flying far away and returning.

Observed Result

The barrier is visible after flying far away and returning.

Platform(s)

all

I indeed hope this is fixed soon. :crossed_fingers: Barriers have been broken in one way or another since 36.00 (June 7th, 2025). My map has been messed up for 2.5 months. :disappointed_face:

This other thread says they are working on it:

There was another issue in regards to multiple players being added to the ignore list, in that the invisibility would only work correct for the first player added to the ignore list - but I don’t think that particular issue can be tested right now due to them being supremely borked.

FORT-959930 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.