Hello there, I’m having a strange problem.
Everything works fine in editor when I spawn ai actor but in the cooked game they are invisible ( don’t even know if they spawn ). I tried to remplace them whith simple actor and everything works fine in both editor and cooked game. So i don’t know if the problem comes from Ai actor, skeleton mesh or else (?) I used the basic skeletal mesh provided with the engine ( HeroTPP ).
Additional informations, don’t know if it’s usefull knowing it works in editor :
- The pawn class I tried to spawn is a child of an other one.
- My actors have to start running just after joined the game using a nav mesh.
- I spawn them in a location ( hard written ) and then changed it with a set actor location ( and then they start running ).
- The game is supposed to use network, spawn function is located in GameMode and the issue is still there with one player.
- All is done in Blueprint
Thanks in advance for help ! Any ideas could help