Inverted normal map on Papercharacter 2D

The normal map works when the character goes right, but when the character goes left the bump map is inverted (image2) and I have no idea why. Please help

I ran into this just a bit ago. You want to uncheck ‘Two Sided’ in the material as its inverting the normals on the sprite when flipped. Mouse it in the material to see the tooltip which explains this.