So, ever since 5.0.0 has been released, I’ve been getting a weird lighting issue on a scene I brought over from 4.27. Anytime I compile a blueprint or make an asset change, or flip on a flag, the lighting in my interior changes. The only way to get back to it’s original lighting is to reload the map, but then again, any chance I do breaks it.
I’ve tried remaking an empty UE5 project and migrating the file over to have a clean start and it still does the same. I’ve tried creating a new map and pasting things in, no luck either. Has anyone else run into this issue? It’s annoying me so much!
See attached video to see issue in action:
2022-05-06 23-03-43.mkv (6.8 MB)