Instantiating a heavy material on verse causes fps hitches

Summary

Instantiating a heavy material (200 material instructions) on verse causes fps hitches

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Create a verse device and a material with 200+ instructions with a few parameters
In the verse code, add
Sleep(10.0)
Material := MaterialName_material{}

Expected Result

Normal gameplay without fps hitches

Observed Result

FPS hitch 10 seconds from game start, right when the material is instantiated

Platform(s)

All

Tested again and it seems that the fps hitch happens even when creating a material with just one texture, however other material creations made shortly after the first one do not cause a fps hitch.

FORT-947513 has been added to our ‘To Do’ list. Someone’s been assigned this task.

This issue is still not fixed, any updates?

having the issue too

1 Like

Even after 4 months it is not fixed yet?? no way

I’ll check for status.

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Hey folks, this issue should be resolved come the 40.00 release. If it still occurs after the release, please thread additional info here or start a new forum post

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Thank you very much, would this also resolve our verse vfx issue causing a hitch on initial spawn

I believe this change was catered towards materials so it may not resolve that issue with vfx

Interesting, we’ll report back. Let us know if any updates on the VFX as well.

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Vath, did you mean 39.2?

40.00 is in a few months I believe?