Instantiating a heavy material (200 material instructions) on verse causes fps hitches
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Create a verse device and a material with 200+ instructions with a few parameters
In the verse code, add
Sleep(10.0)
Material := MaterialName_material{}
Expected Result
Normal gameplay without fps hitches
Observed Result
FPS hitch 10 seconds from game start, right when the material is instantiated
Tested again and it seems that the fps hitch happens even when creating a material with just one texture, however other material creations made shortly after the first one do not cause a fps hitch.
Hey folks, this issue should be resolved come the 40.00 release. If it still occurs after the release, please thread additional info here or start a new forum post