Hello,
We are looking to implement Instant Replays (killcams) in our multiplayer game that utilizes WorldPartition. After reviewing existing documentation, source code, and related discussions, we haven’t found any specific guidance regarding the integration of instant replays with WorldPartition.
The primary challenge we face is that the approach used in Paragon is not applicable in our case, as DynamicDuplicatedLevels remains empty within a WorldPartition environment.
So, what are the strategies for recording instant replays using MemoryStreamer, and for playback instant replays while the live gameplay continues to run in a WorldPartition-based game?
Thanks!
Hi,
Unfortunately, the experimental level duplication feature associated with Paragon’s instant replay implementation is not supported by World Partition, and I cannot provide any estimate as to when support may be available.
Any approach used will involve a fair amount of engine modifications and/or custom project code. I believe the only testing we’ve done related to this was around marking all WP levels as static in order to prevent any duplication from happening, and then manually handling the recorded actors. We have not investigated or tested any robust solutions for instant replay playback with World Partition, so it is difficult to provide specific guidance or advice on how to go about this. As you look into this for your project, we are more than happy to answer any specific questions you have.
Thanks,
Alex
Thank you for the clarification, Alex! Well, then we’ll try to solve this on our own, and if anything, we will come back to you with questions.