[Instanced Stereo Rendering] Odd Shadow on dynamic objects

I just enabled Stereo rendering in my project hoping to take advantage of it’s performance boost, but there’s an odd shadow appearing in my left lens. It seems to be a huge shadow of my VR hands (or any dynamic object) and it appears in the left or right lens only depending on which side of my VR headset the item is on.

I’ve seen this being an issue in the past, but it doesn’t seem to have been resolved, is there a fix? Is Stereo instancing only for games with static enviornments?