AiAngel
(AiAngel)
1
These cables use instanced static meshes along the spline.
They dont show in the path tracer (UE 5.2)

So far I’ve:
- Tried enabling nanite on/off with them.
- Eliminated shaders as a cause.
- Made sure “rendered in ray traced view” is enabled on assets.
It’s not a bounds thing, the actor origin is right near the beginning of the spline.
I do this on each instanced mesh in the cable blueprint, doesn’t help.
Any workarounds for this? Thanks.
You can convert the spline meshes to static meshes
Actor → Merge

AiAngel
(AiAngel)
3
Thank-you!
I wanted to try merging them but I didn’t see the option ANYWHERE so I thought it was just not doable with this actor.
I cant believe there’s stuff in the “Actors” tab at the top that isn’t visible in the inspector or through right-clicking.
Much appreciated.
system
(system)
Closed
4
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