Instanced Static Meshes Not Appearing in Path Tracer

These cables use instanced static meshes along the spline.
They dont show in the path tracer (UE 5.2)

DJ_Cables

So far I’ve:

  • Tried enabling nanite on/off with them.
  • Eliminated shaders as a cause.
  • Made sure “rendered in ray traced view” is enabled on assets.

It’s not a bounds thing, the actor origin is right near the beginning of the spline.

I do this on each instanced mesh in the cable blueprint, doesn’t help.

Any workarounds for this? Thanks.

You can convert the spline meshes to static meshes

Actor → Merge

image

Thank-you!

I wanted to try merging them but I didn’t see the option ANYWHERE so I thought it was just not doable with this actor.

I cant believe there’s stuff in the “Actors” tab at the top that isn’t visible in the inspector or through right-clicking.

Much appreciated.

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