These cables use instanced static meshes along the spline.
They dont show in the path tracer (UE 5.2)

So far I’ve:
- Tried enabling nanite on/off with them.
- Eliminated shaders as a cause.
- Made sure “rendered in ray traced view” is enabled on assets.
It’s not a bounds thing, the actor origin is right near the beginning of the spline.
I do this on each instanced mesh in the cable blueprint, doesn’t help.
Any workarounds for this? Thanks.


