So, I am trying to make a material that changes depending on the world position of the mesh. I can do this with individual meshes, but when I use the Foliage Editor and add in Instance Meshes to my scene, the Actor Position in the material gets the Instance Foliage Mesh Actor instead of each instance. Is there a way to get each instance’s position? (Can’t use bp since there is no way to get each instance of the meshes from the Foliage Mesh Actor, that I know of!) I can almost achieve this using Absolute World Position, but it is not perfect.
Any help would be great!
–GMC