Thanx for chiming in again!
Unfortunately non of this worked…
I noticed though that I as a User (as Administrator I have) did not have “Full Control) over My G/Drive.
So I wanted to change that (took a while as it scans through everything on G) and 2 Folders prevented this.
I also can not delete them…
One is called “Program Files” with a subfolder “ModifiableWindowsApps”
This can be opened (Sub is empty) but not deleted.
And one called “WindowsApps”
I can not open nor delete it…
So a general “Full Control” over G for me as a user was not possible.
Me as an Admin I have though.
I also checked whether I as a User have “Full Control” over a new Folder in G called “EPIC”
with 2 subfolders “Engines” and “VaultCache”. I have, both as User and as Admin.
I ran launcher as User and as Admin, still no reaction when I click “Install”.
I noticed though that in AppData/Local/UnrealEngine a “4.27” folder is created,
with sub Saved/Config/Windows/Manifest.ini
When I wanted to reproduce this, first nothing happened, though when closing Launcher, and also exit Launcher,
a crash Reporter appeared and produced that ominous 4.27 folder… (though I “installed” 5.6)
After this I also tried installing 4.27
to na avail…
Regarding “noticed that clicking the Install button triggers a refresh of the Fab Library assets”, the video is misleading.
I have thousands of assets from Marketplace/Fab, it takes a while to get loaded.
When I wait until all are loaded and click install, nothing changes on that matter…
In case a launcher log is helpful:
EpicGamesLauncher.log (60.6 KB)