Hotfix 5.6.1 is here - check out this latest version with over 270 new fixes and updates!
Please feel free to share feedback and discuss the current version in the release topic, Unreal Engine 5.6 Released.
If you experience a bug with the 5.6.1 Hotfix, please follow the How to Report a Bug guide to report it on the Bug Submission Form .
Future notes to consider: Beginning with UE 5.7, Linux will transition from SDL2 to SDL3. Users with customizations to SDL2 code who are interested in switching to UE 5.7 should be aware that they will need to rework those changes for SDL3.
Issue | Summary |
---|---|
MH-15569 | Its possible to use skeletal mesh clothing and grooms that are not MetaHuman Compatible |
MH-15576 | Grooms not in the MHC plugin fail validation when exported to UEFN |
MH-15577 | MH outfit materials are not exported correctly to UEFN for outfit assets outside the plugin content |
MH-15580 | Assembled quality level is not written to the metadata for the BP_[MHcharacter_name] leading to downstream failures with Fab variants |
MH-15581 | Importing over existing MetaHumans with assembled mhpkg files leads to missing skeleton errors and broken MetaHuman BPs for the newly added MetaHumans |
MH-15598 | Individual wardrobe items are still referenced in the MHC asset data |
MH-15603 | Animated color maps are reddish when exported for DCC |
MH-15609 | All MetaHumans will import to the Optimized path if that has been configured in the project settings. |
MH-15616 | API change resulting in breakage of create_identity_for_performance.py script |
MH-15630 | Severe editor slowdown after ingesting converted HMC data using the old capture manager in live 5.6 |
MH-15645 | DNA interchange OOM crash [CrashReport][OOM] |
MH-15649 | Crash after failing to load archetype skeletal mesh [CrashReport][Assert] |
MH-15650 | Crash on face sculpting [CrashReport][Assert] |
MH-15654 | Crash on retrieving thumbnail for MHC asset [CrashReport][Crash] |
MH-15660 | Crash when opening a MHC asset [CrashReport][Assert] |
MH-15679 | MH Component removed after re exporting a MH from MHC |
MH-15694 | Unable to package project that has MetaHuman Plugins enabled |
MH-15708 | DataFlow does not update assets properly |
MH-15709 | DataFlow chooses the wrong body to resize garments |
MH-15718 | Downloading Texures in UEMHC while logged out causes a crash |
MH-15722 | MetaHuman Character - GEditor warning in the build log |
MH-15739 | Techwear appear to have broken UVs for bodyShapeH (feminine bodies) when the WI is applied to a MetaHuman Character |
UE-210136 | GitHub 11643 : [![]() ![]() |
UE-229144 | Add support for Alias 2026 |
UE-230090 | AFS - libunreal.so sometimes truncated |
UE-256817 | Slate Crash - [CrashReport][Crash] CoreFoundation!199a1f000 + 1e9b98 |
UE-274151 | Duplicate and deleting a camera actor causes a crash on Mac |
UE-278432 | Issue with the custom resolution while working the 2110 4 node config |
UE-282213 | Editor crash when using PCG self pruning and complex collision |
UE-282512 | Morph will not work when changing the editor language |
UE-282587 | Swap Module doesn’t maintain the Settings anymore |
UE-282911 | [CrashReport][Assert] UnrealEditor-MetaHumanCharacterEditor!FMetaHumanCharacterTextureSynthesis::UpdateTexture(TArrayView<unsigned char const ,int>,TNotNull<UTexture2D *>) [Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Privat |
UE-282917 | [CrashReport][Assert] UnrealEditor-UnrealEd!FEditorModeTools::GetToolkitHost() [Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp:173] |
UE-282921 | [CrashReport][Assert] UnrealEditor-HairStrandsCore!static bool AddHairStrandUpdateMeshTrianglesPass(class FRDGBuilder & const, class FGlobalShaderMap *, const unsigned int, const unsigned int, const struct FCachedGeometry & const, class FRDGBufferSRV *, c |
UE-282935 | [CrashReport][Assert] UnrealEditor-RHICore!UE::RHICore::ValidateStaticUniformBuffer(FRHIUniformBuffer *,unsigned char,unsigned int) [Engine/Source/Runtime/RHICore/Private/RHICoreShader.cpp:32] |
UE-284851 | Chains bouncing off of Spherical Collisions |
UE-284909 | [Datasmith] ArchiCAD Plugin fails to load on ArchiCAD27 on Mac |
UE-285330 | An Ensure occurs when Deleting a Parameter interface from the Graph in the Camera Rig |
UE-287600 | Motion Design - Changing default translucent property for 2D and 3D Motion Design Primitives |
UE-288004 | Arena Shooter - Ammunition bar UI not disappearing after being respawned and persists in the same state |
UE-288105 | Missing Texture Selection Option in Required Texture Resolution Viewmode |
UE-289268 | [StateTree] Delegate binds to the wrong task |
UE-289388 | Interchange - reset an imported level working badly with Instance and packed import hierarchy |
UE-289447 | Vehicle TimeTrial - The vehicle becomes squished after being respawned by Kill Z |
UE-289474 | [CrashReport][Assert] UnrealEditor-MetaHumanPerformance!UMetaHumanPerformance::StartPipeline(bool) [Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanPerformance/Private/MetaHumanPerformance.cpp:542] |
UE-289477 | [CrashReport][Assert] UnrealEditor-MetaHumanCoreTechLib!FMetaHumanTextureSynthesizerModelData::FModelDataContainer::Serialize(FArchive &) [Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTechLib/Private/MetaHumanTextureSynthesisModelData |
UE-289479 | [CrashReport][Assert] UnrealEditor-MassEntity!FMassEntityQuery::ForEachEntityChunk(FMassExecutionContext &,TFunction const &) [Engine/Source/Runtime/MassEntity/Private/MassEntityQuery.cpp:236] |
UE-289482 | [CrashReport][Crash] UnrealEditor-SequencerAnimTools!UE::SequencerAnimTools::FMovieSceneTransformTrail::FMovieSceneTransformTrail(FGuid const &,USceneComponent *,bool,TWeakObjectPtr<UMovieSceneTrack,FWeakObjectPtr>,TSharedPtr<ISequencer,1>) [Engine/Plugin |
UE-289495 | [CrashReport][Assert] UnrealEditor-TweeningUtilsEditor!TCommandsUE::TweeningUtilsEditor::FTweeningUtilsCommands::Get() [Engine/Source/Runtime/Slate/Public/Framework/Commands/Commands.h:78] |
UE-289496 | [CrashReport][Crash] UnrealEditor-Engine!FSceneViewport::EnqueueBeginRenderFrame(bool) [Engine/Source/Runtime/Engine/Private/Slate/SceneViewport.cpp:1844] |
UE-289497 | [CrashReport][Crash] UnrealEditor-Engine!UEngineElementsLibrary::CreateComponentElement(UActorComponent const *) [Engine/Source/Runtime/Engine/Private/Elements/Framework/EngineElementsLibrary.cpp:444] |
UE-289509 | [CrashReport][Assert] UnrealEditor-Engine!FVTUploadTileAllocator::FStagingBuffer::Init(FRHICommandList &,EVTUploadType,unsigned int,unsigned int) [Engine/Source/Runtime/Engine/Private/VT/VirtualTextureUploadCache.cpp:177] |
UE-290398 | ViewLocation is not set on FSceneCaptureViewInfo (used by InstancedStaticMesh for culling calculations) |
UE-290405 | Tangent visibility does not update when using curve cache pool |
UE-290599 | Crash when Undo and Redo Modular Control Rig Level Sequence after compiling MCR asset |
UE-290607 | Crash when creating naming tokens blueprint class |
UE-290686 | MRQ Quick Render - Selected Cameras No Longer Works with Multiple Cameras |
UE-290774 | UnrealServer -precompile -allmodules warns when compiling with - Definitions.Text3D.h(16,1): warning C4005: ‘WITH_FREETYPE’: macro redefinition |
UE-290808 | Scene with texture collection crashes when dumping a full memreport |
UE-290841 | Add support for OFPA on template resource packs |
UE-290847 | Compiled data retrieved from the DDC can not be used in a Standalone run |
UE-290873 | Third Person Platforming - In some cases a playable character is unable to perform a double jump |
UE-290874 | FastGeo - Non-spatially loaded actors assigned to runtime data layers are rejected by the FastGeo transformer |
UE-290901 | nDisplay: Outer global DLSS quality is overriding icvfx camera quality |
UE-290906 | [PCG] RuntimeGen broken when PCG Volume assigned to Data Layer |
UE-290910 | Timer Modes are not updating correctly |
UE-290911 | Motion Design - Crash occurs when clicking on the rectangle in the viewport of the Media Layer Track level |
UE-290931 | [CrashReport][Assert] Engine!FTickFunction::RegisterTickFunction() [TickTaskManager.cpp] |
UE-290936 | [CrashReport][Assert] RigLogicModule!FAnimNode_RigLogic::UpdateDenseDriverJointDrivenControlCurves() [AnimNode_RigLogic.cpp] |
UE-290955 | [CrashReport][Crash] GameplayCameras!UCameraRigParameterInterop::execSetCameraParameter() [CameraRigParameterInterop.cpp] |
UE-290958 | [CrashReport][Assert] Renderer!CreateHairStrandsMacroGroups() [HairStrandsMacroGroup.cpp] |
UE-290965 | [CrashReport][Assert] Engine!static void R L FinalizeWithUpdateTexture FVirtualTextureUploadCache AEAAXAEAVFRDGBuilder Z QEBA UFRDGAsyncTask AEAVFRHICommandList Z() [VirtualTextureUploadCache.cpp] |
UE-290973 | [CrashReport][Assert] UnrealEditor-Engine!static void ??R<lambda_2>@?CA@??LoadActorsInternal@FWorldPartitionLevelHelper@@CA_N$$QEAUFLoadActorsParams@2@$$QEAUFLoadedPropertyOverrides@2@@Z@QEBA@AEBVFName@@PEAVUPackage@@W4Type@EAsyncLoadingResult@@@Z(const c |
UE-291204 | Auto Exposure: Eye Adaptation Shader Crash with Instanced Stereo |
UE-291230 | Top Down Strategy - NPC lose their path to the selected location |
UE-291232 | Arena Shooter - AI is flung into space if shot after entering ragdoll state |
UE-291233 | Vehicle - Wheels do not move while the vehicle is driving |
UE-291235 | PCG - In the biomeCore sample V1/V2 Distance culling seems broken if you enable End Cull Distance. |
UE-291239 | Arena Shooter - Death counter in the middle top of the screen is not updated |
UE-291248 | Vehicle TimeTrial - The speedometer displays its maximum value and remains constant |
UE-291257 | A Crash occurs when calling SetStateTree on a new StateTreeComponent |
UE-291365 | Fatal Error crash when opening AQ_Modulation in the AudioQA project |
UE-291368 | MRQ Quick Render - Play After Render with Custom Viewer Doesn’t Handle Paths with Spaces |
UE-291377 | [PCG] Volume/Collision wrapper data is sensitive to not running on the GT |
UE-291409 | Third Person Combat - BP_CombatDummy reacts erratically to users hits |
UE-291413 | Third Person - Character’s feet clip with ground decoration elements |
UE-291414 | Top Down None - Character model ‘A-Pose’ |
UE-291416 | Third Person Template - Broken inputs on Android CPP package |
UE-291430 | Twin Stick - The character movement does not match the direction of stick input |
UE-291431 | Vehicle Template CPP - Crash on vehicle respawn attempt via Kill Z |
UE-291503 | Opening a new project on Linux / AMD causes the editor to become unresponsive |
UE-291732 | Unable to create a Vulkan window with perforce build and .run game Lyra |
UE-291759 | Renaming a Motion Design Level with Scene State causes issues with Generated Class |
UE-291766 | Tooltips for PCG actions are being generated from the action description and not the tooltip description. |
UE-291767 | MRG: Rendering a graph disables r.PostProcessing.PropagateAlpha |
UE-291777 | Motion Design - The editor crashes when giving a number higher that 10000 to the grid count |
UE-293972 | Arena Shooter BP - AI enemies do not respond and do not perform any actions |
UE-293991 | [PCG] GPU: Passing data across higen Change Grid Size node triggers CPU readback |
UE-294054 | Disabling ShowFlag.HitProxies in the console prevents selection in the viewport |
UE-294069 | Crash in FShadowSceneRenderer::AddDirectionalLightShadow |
UE-294086 | [CrashReport][Assert] Engine!UWorldPartitionRuntimeHashSet::GenerateStreaming() [WorldPartitionRuntimeHashSetStreamingGeneration.cpp] |
UE-294108 | [CrashReport][Crash] ControlRig!URigHierarchy::SetTransform() [RigHierarchy.cpp] |
UE-294175 | [UDN] Crash in 5.6 preview - deprecated delegate wrappers in GraphEditor.cpp access variable after free |
UE-294237 | [PCG] Fix editor deadlock when repeatedly refreshing PCG graphs containing GPU nodes |
UE-294267 | Dynamic mesh converter modifier not removing the added component when getting removed |
UE-294272 | Missing Text3D geometry for some character in specific fonts |
UE-294287 | Masking issue with first character of Text3D in particular scene setups |
UE-294388 | Assert when duplicating a landscape and entering landscape mode |
UE-294438 | ProfileGPU UI is not shown in the editor |
UE-294487 | UK2Node_VariableGet::SetPurity incorrectly removed |
UE-294493 | ndisplay with Matrox 2110 crashes when Custom Size is set for ICVFXCamera |
UE-294562 | Compile Error with UE 5.6 preview |
UE-294577 | Arena Shooter CPP - Unable to perform a series of shots with SM_Riffle using the gamepad on any console |
UE-294587 | Runtime errors and validation failures with RGBA8 bound to U32 type |
UE-294590 | [PCG] BiomeCore runtime scattering is non-deterministic and has undefined behaviour |
UE-294639 | [Lumen scene update] High landscape Lumen cards update cost |
UE-294667 | Scriptable Tools sporadic crash on enter |
UE-294670 | Possible crash while generating HLODs with the World Partition Spatial Hash |
UE-294692 | GitHub 13366 : Exposing full FOV information for OpenXR HMDs |
UE-294695 | GitHub 13369 : Enabling LinuxArm64 support for OpenXR |
UE-294758 | Twin Stick CPP - Rotating the camera does not automatically fire projectiles |
UE-294783 | Survival Horror - Jump button is missing on mobile UI |
UE-294790 | Black Screen When Playing Android Startup Movies |
UE-294795 | Building Lighting in VR Template results in - Failed to initialize Swarm. Check to make sure you have the right version of Swarm installed. and ensures occur |
UE-294860 | Ray Tracing on new template projects not enabled by default |
UE-294922 | Ensure and Crash can occur after converting a Change Grid Size node as data is passing through |
UE-294941 | FAndroidTargetDevice::PowerOn() will Hang on Unix/Apple Computers |
UE-294948 | DMX: Crash when adding a DMX patch to a DMX Library track with more than one section |
UE-294953 | Material nodes don’t work when Substrate is enabled |
UE-295003 | Texture Graph loses connection from material nodes when changing the editor language |
UE-295020 | Crash handling in Vulkan is broken |
UE-295044 | Unable to launch multiple UE editors/clients with WebBrowser plugin due to CEF crash |
UE-295085 | Crash in garbage collector during cook, due to accessing an FProperty that has been freed |
UE-295178 | Chaos Outfit Asset: Crash when appending a sim+render mesh cloth asset to a sim only mesh cloth asset. |
UE-295181 | Missing Snap Layers Menu in Viewport After Enabling 2D Layer Snapping |
UE-295201 | Material Designer: Cannot use animators or create keybinds on asset instances on non-motion design actors |
UE-295224 | [CrashReport][Crash] RenderCore!FRDGBuilder::AddLastTextureTransition() [RenderGraphBuilder.cpp] |
UE-295227 | [CrashReport][Assert] Fab!bool V::TBaseSPMethodDelegateInstance::HasSameObject() [DelegateInstancesImpl.h] |
UE-295228 | [CrashReport][Assert] MetaHumanSDKEditor!UE::MetaHuman::Authentication::FClientState::CheckIfLoggedInAsync() [MetaHumanCloudAuthentication.cpp] |
UE-295231 | [CrashReport][Assert] Renderer!FRayTracingSBTAllocation::GetRecordIndex() [RayTracingShaderBindingTable.cpp] |
UE-295235 | [CrashReport][Assert] Fab!bool V::TBaseSPMethodDelegateInstance::HasSameObject() [DelegateInstancesImpl.h] |
UE-295238 | [CrashReport][Assert] UnrealEditor-IKRig!static void ??R<lambda_3>@?1??Evaluate_AnyThread@FAnimNode_RetargetPoseFromMesh@@UEAAXAEAUFPoseContext@@@Z@QEBA@AEBV?$TArray@U?$TTransform@N@Math@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z(const class TArray<UE::Mat |
UE-295248 | [CrashReport][Crash] ControlRig!URigHierarchy::SetTransform() [RigHierarchy.cpp] |
UE-295254 | [CrashReport][Assert] ControlRig!FControlRigPoseAdapter::UpdateInputOutputMappingIfRequired() [ControlRigPoseAdapter.cpp] |
UE-295256 | [CrashReport][Crash] ControlRig!URigHierarchy::PropagateDirtyFlags() [RigHierarchy.cpp] |
UE-295260 | [CrashReport][Assert] UnrealEditor-ControlRig!TSparseArray<TSetElement<UControlRig *>,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >::AllocateIndex(int) [Engine/Source/Runtime/Core/Public/Containers/SparseArray.h:109] |
UE-295265 | [CrashReport][Crash] UnrealEd!FTransaction::FObjectRecord::SerializeObject() [EditorTransaction.cpp] |
UE-295267 | [CrashReport][Assert] PixelStreaming2Editor!UE::EditorPixelStreaming2::FPixelStreaming2EditorModule::OnEndPIE() [EditorModule.cpp] |
UE-295288 | [CrashReport][Assert] Landscape!FHeightmapTextureEdgeSnapshot::CreateEdgeSnapshotFromHeightmapSource() [LandscapeEdgeFixup.cpp] |
UE-295293 | [CrashReport][Assert] Niagara!FNiagaraStatDatabase::ClearStatCaptures() [NiagaraCommon.cpp] |
UE-295295 | [CrashReport][Crash] Niagara!UNiagaraScript::InvalidateAndEmptyDefaultDataInterfaces() [NiagaraScript.cpp] |
UE-295313 | [CrashReport][Assert] UnrealEditor-D3D12RHI!static class std::tuple<FD3D12Resource *,FD3D12Texture *> GetResourceAndTexture(class FD3D12CommandContext & const, const struct FRHITransitionInfo & const) [Engine/Source/Runtime/D3D12RHI/Private/D3D12Commands. |
UE-295319 | [CrashReport][Crash] ChaosOutfitAssetDataflowNodes!FDataflowInput::GetValueFromAnyType() [DataflowInputOutput.h] |
UE-295322 | [CrashReport][Assert] InstancedActors!UInstancedActorsData::AddInstance() [InstancedActorsData.cpp] |
UE-295323 | [CrashReport][Assert] PCG!UPCGUserParameterGetSettings::ApplyPreconfiguredSettings() [PCGUserParameterGet.cpp] |
UE-295324 | [CrashReport][Assert] InstancedActors!UInstancedActorsData::RemoveInstance() [InstancedActorsData.cpp] |
UE-295332 | [CrashReport][Assert] MetalRHI!FMetalCounterSampler::SwapOrAllocateBuffer() [MetalCounterSampler.cpp] |
UE-295337 | [CrashReport][Assert] GeometryCore!UE::Geometry::FPolygonEdgeMeshGenerator::Generate() [PolygonEdgeMeshGenerator.cpp] |
UE-295355 | Cook fails with SN-DBS on UE 5.6 |
UE-295360 | Fix material pins with localized names |
UE-295361 | Pre/post roll get evaluated inconsistently |
UE-295364 | Can’t keyframe Camera Rig parameters on a Camera Rig actor |
UE-295365 | Framing nodes should look at the player pawn by default (when no targets are specified) |
UE-295367 | Gameplay tag transition condition logic is incorrect |
UE-295417 | Survival Horror Template lights are set to Stationary not Movable |
UE-295423 | Templates - Horror character consumes stamina even when not moving |
UE-295430 | Live Link Hub - Missing MetaHumanCoreTech content in standalone build |
UE-295485 | First and Third Person CPP - Error: StructProperty FStateTreeFaceLocationInstanceData::FaceLocation is not initialized properly |
UE-295509 | Material Designer: When creating a material designer instance from an asset with a media stream, cannot save the level because it links to a private object |
UE-295517 | UE 5.6.0 doesn’t produce .apk that are compatible with 16kb page devices in some cases |
UE-295530 | [CrashReport][Assert] MassRepresentation!UMassRepresentationSubsystem::OnProcessingPhaseStarted() [MassRepresentationSubsystem.cpp] |
UE-295534 | [CrashReport][Assert] Engine!FTickTaskLevel::RemoveTickFunction() [TickTaskManager.cpp] |
UE-295535 | [CrashReport][Crash] UnrealEditor-MovieSceneTracks!static void ??$CachePreAnimatedValue@V<lambda_1>@?4???R1?1??SavePreAnimatedState@UMovieSceneSlomoSystem@@EEAAXAEBUFPreAnimationParameters@IMovieScenePreAnimatedStateSystemInterface@@@Z@QEBA@PEBUFEntityAll |
UE-295546 | [CrashReport][Assert] Engine!FReferenceSkeleton::Add() [ReferenceSkeleton.h] |
UE-295548 | [CrashReport][Crash] PCGGeometryScriptInterop!UPCGDynamicMeshData::Initialize() [PCGDynamicMeshData.cpp] |
UE-295581 | TemplateDefs.ini missing commented out SharedContentPacks |
UE-295603 | Crash when compiling a Scene State Blueprint when a Task’s prerequisite is not connected to the state (or to other tasks connected to the state) |
UE-295605 | Pathtracer - Holdout does not work in Pathtracer in 5.6 |
UE-295616 | Timestamp calibration causes crashes on Adreno |
UE-295629 | VCam - Alpha channels are reversed in MRQ/MRG renders produced from a Take Recorded VCam camera. |
UE-295653 | Material Designer: Reloading a level after converting an asset-based material to an instance breaks it. |
UE-295664 | SavePackage: Spurious ManagementPropagation dependencies are being added to the AssetRegistry dependencies of all packages |
UE-295673 | Textures of HLODs built with the Simplify or Approximate algorithms do not stream in unless very close to the camera |
UE-295694 | Fix crash in debug packaged projects using SunMoonDaySequenceActor due to sync load in constructor. |
UE-295696 | Control Rig: Rotation corruption when updating to 5.6, need to update Rotation order table with new modular rig names |
UE-295700 | Plugin that configures PrivateIncludePaths causes Game project to fail to find Plugin Header |
UE-295702 | Sklem Mesh Editor : Transfer weight crashes the Engine |
UE-295703 | Crash in SerializeUnversionedProperties during cook, more prolific in 5.6 |
UE-295711 | MRQ Graph - OCIO on Movie File Output Looks Incorrect |
UE-295752 | [CrashReport][Crash] UnrealEditor-VideoLiveLinkDeviceCommon!UE::CaptureManager::FVideoDeviceThumbnailExtractor::ExtractThumbnail(UE::CaptureManager::FMediaTextureSample *) [Engine/Plugins/VirtualProduction/CaptureManager/CaptureMa… |
UE-295786 | [PCG] False positive error on get landscape data in the GPU code path |
UE-295825 | PerfTesting doesn’t work properly with offscreen nodes |
UE-295834 | MRG - Unstable Cryptomattes when rendering in layers |
UE-295842 | [StateTreeEditor] The completion icon are visible when the schema doesn’t allow the task completion feature. |
UE-295865 | Engine Freezes after undoing and redoing ST_Delegates State tree changes |
UE-295866 | Control Rig: Constraint corruption when updating to 5.6, need to update names to new modular names |
UE-295928 | [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:728] |
UE-295929 | [CrashReport][Ensure] UnrealEditor-ElectraPlayerRuntime!bool ??R<lambda_4>@?L@??AcquireWriteAccess@FMRSWRecursiveAccessDetector@@QEAAXXZ@QEBA@XZ() [Engine/Source/Runtime/Core/Public/Misc/MTAccessDetector.h:605] |
UE-295932 | [CrashReport][Crash] UnrealEditor-CPSLiveLinkDevice!UE::CaptureManager::FCPSFileStream::ProcessData(FString const &,FString const &,TArrayView<unsigned char const ,int> const &) [Engine/Plugins/VirtualProduction/CaptureManager/Cap… |
UE-295935 | [CrashReport][Crash] UnrealEditor-CaptureManagerEditor!TSet<TTuple<FGuid,TObjectPtr >,TDefaultMapHashableKeyFuncs<FGuid,TObjectPtr,0>,FDefaultSetAllocator>::FindIndexByHash(unsigned int,FGu… |
UE-295938 | Fix crashes and ensures when a DDC requests fail. |
UE-296015 | Cloner effector memory leak with niagara data channels |
UE-296031 | [MLDeformer] Crash when adding a bone to the input list |
UE-296034 | Crash when transitioning between camera rigs that have empty transition pins |
UE-296048 | Editor crash when user inputs a bad Path argument to CreateAssembly() BP Function |
UE-296084 | Assert when adding an enum data parameter |
UE-296090 | MRG: Rendering a graph disables r.Nanite.VSMInvalidateOnLODDelta |
UE-296127 | GitHub 13411 : Bug fix for FOpenXRHMD::GetCurrentInteractionProfile and related methods. |
UE-296130 | Echo does not cast shadows and is invisible in ray tracing |
UE-296131 | Hair binding is broken on Echo |
UE-296157 | [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:728] |
UE-296196 | Cloner preview neighbor grid has collision enabled limiting player navigation |
UE-296221 | Crash in UMetaHumanCharacterEditorSubsystem::GetBodyState when closing the MetaHuman editor window. |
UE-296249 | [PCG] Elements subsets & point to attribute conversion can fail |
UE-296275 | [CrashReport][Crash] UMG!SObjectWidget::OnFinishedPointerInput() [SObjectWidget.cpp] |
UE-296286 | [CrashReport][Crash] GeometryCore!UE::Geometry::TDynamicMeshOverlay::GetElementIDAtVertex() [DynamicMeshOverlay.cpp] |
UE-296319 | [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:728] |
UE-296455 | Dataflow Editor - Crash when generating the Evaluation Options Menu after closing a Dataflow Editor window. |
UE-296496 | When using FVector2D size delegate in graph editor nodes, it is incorrectly applied to the offset on the node instead |
UE-296511 | Templates - Adding C++ code to some templates causes BP assets with invalid parents |
UE-296526 | [UE Tracking] [CrashReport][Crash] UnrealEditor-AssetManagerEditor!FAssetSourceControlContextMenuState::FillDiffAgainstSubMenu(UToolMenu *) [Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Private/AssetSourceControlContextMenu.cpp:679] |
UE-296535 | [AI] Area Class to Replace does not work on SplineNavModifierComponent |
UE-296543 | r.ViewDistanceScale set to 2.2 in the base XSS (Lockhart) device profile |
UE-296559 | Scene queries in multi-source mode are still visualized after the first frame they appeared |
UE-296589 | New Templates - Localization and UPack update |
UE-296594 | PCG Graph Parameters inline value does not match actual internal value |
UE-296628 | MRQ Graph - Impossible to Delete Comment |
UE-296651 | Fix AMD Lumen visual artifects with inline raytracing |
UE-296677 | [StateTree] Trigger OnCompleted will not trigger if it’s the only transition on the state. |
UE-296678 | [PCG] FPCGCreateSplineElement crash while Garbage collecting |
UE-296679 | [StateTree] Only the first state is display in the state path. |
UE-296690 | AvaText3DComponent migrates properly but text does not render on load |
UE-296697 | Eye Tracking function Library is missing |
UE-296742 | UBA Binaries Rebuild |
UE-296766 | Crash on dataflow Plane, Slice, Brick and Mesh fracture when # transforms > # geometries |
UE-296822 | UMG: fixes for more solid handling of re-entrancy |
UE-296825 | Incorrect geometry with Inter font, glyph is incorrect |
UE-296901 | [PCG] GPU - string/SOP attribute values get lost when passing between compute graphs |
UE-297000 | [FastGeo] Non-primitive components are ignored from the transformation process and can be lost if all actor’s primitive component are transformable. |
UE-297023 | Modular Rig: Constraint corruption when updating to 5.6 |
UE-297041 | [FastGeo] Partially transformed actors with a transformed RootComponent end up with an invalid RootComponent and remaining components are not at the right location. |
UE-297051 | Editor creates an Assert when trying to create a New Landscape Level Instance |
UE-297117 | Crash in Visualize Attribute caused by domain specific metadata |
UE-297245 | Getting ensure in FScene::LumenAddPrimitive when starting CitySample. |
UE-297273 | [Clone for 5.6.1] PlayerCameraManager->OnBlendComplete() delegate not getting called |
UE-297288 | Static Analysis Warning Fix from Hotfix CL 43647825 |
UE-297301 | Crash when using Match and Set Attributes with Data domains |
UE-297508 | Arena Shooter CPP - AI enemies do not have running animation in PIE/Quick Launch and Packaged game |
UE-297525 | Arena Shooter CPP - Crash shortly after getting eliminated |
UE-297595 | Crash when redoing the deletion of a water zone actor |
UE-297655 | [CrashReport][Crash] UnrealEditor-Engine!int TSet<TTuple<TObjectPtr,TObjectPtr >,TDefaultMapHashableKeyFuncs<TObjectPtr,TObjectPtr,0>,FDefaultSetAllocator>::FindIndexByHash<TObjectPtr >(unsigned int, c |
UE-297664 | [CrashReport][Crash] UnrealEditor-Engine!int TSet<TTuple<TObjectPtr,TObjectPtr >,TDefaultMapHashableKeyFuncs<TObjectPtr,TObjectPtr,0>,FDefaultSetAllocator>::FindIndexByHash<TObjectPtr >(unsigned int, c |
UE-297867 | [PCG] Graphs with GPU nodes crash the build when launching standalone from editor |
UE-297983 | OutStreamingRenderAssets.FindByPredicate Assert happens when adding Heightmap Landscape Materials to a Landscape |
UE-299741 | ContentExample failed to build for release |
UE-302027 | The DistanceCurveModifier generates Distance Curves with zero values for Root Motion animations |
UE-302294 | Editor crash when adding mesh renderer elements in Niagara |
UE-303057 | [ProjectLauncher2] Build fails when using Pak Files unless you deploy to a device |
UE-304385 | The first scene queries of every frame are dropped and not visualized until a query with a hit is loaded |
UE-304611 | MPCDI library needs to be rebuilt with a newer libPNG |
UE-305548 | UnrealAndroidFileTool write failures with small files due to file sharing problem |
UE-305618 | Assign Actor Missing from Binding Context Menu when editing an assembly |
UE-305619 | Binding Properties is Missing from Context Menu of a Binding when editing an assembly |
UE-305621 | Convert Binding To is missing from the Context Menu of bindings when editing an assembly |
UE-305681 | Lyra Game fails to build against Launcher UE_5.6 on MacOS |
UE-305912 | Virtual Texture Thumbnail Issue in UE5.6 |
UE-306027 | Corruption in adaptive runtime virtual texture |
UE-306181 | references added to AutomationTool by GenerateProjectFiles can cause build errors |
UE-306292 | [CrashReport][Assert] MeshModelingToolsEditorOnly!UWeightToolTransferManager::ApplyTranferredWeightsAsTransaction() [SkinWeightsPaintTool.cpp] |
UE-306943 | [Mac] Corruption in minidump.dmp generated by crashreporter |
UE-307150 | Horde does not default to support partitioned workspaces which results in problematic metadata levels and space issues on perforce servers |
UE-307672 | Horde 5.6.1 installer fails to sync perforce workspace with - Failed: Error in client specification. ‘partitioned’ client type has not been configured for this server. |