Hi everyone,
How do i make it possible to create a OS file browser (windows explorer and/or mac) from ingame using the unreal engine. We would like to load an image/picture into the game to use this picture as a background texture.
Our technical flow looks like this:
Click a button that opens explorer, where i can look for a suitable image or video
Select the right image/video and then load this into the game
Set the image into a texture2D variable
Maha_Vajra
(Maha Vajra)
January 10, 2016, 3:52pm
2
Re-asking this. I want my users to save multiple games, no overwrite the only one possible, or by mistake, take a name already taken.
SebaSopp
(SebaSopp)
August 4, 2017, 9:40am
3
Bump… Need this too. Is there really only the hard way of creating your own Slate Tree Viewer: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums
And combine it with logic like this:
or again thx to Rama:
I also tried to get Drag n Drop working in a way to get a filepath, but the right Message isnt fired:
Hi, I have to make my game's window capable of reacting to drag&drop operations coming from the outside of the application (especially windows), like dragging a png-file from my desktop into my application (e.g. to be able to get its filepath)....
In the Unity Asset Store is the kind of plug-in i’am searching for, strange that there is nothing similar in the Unreal Marketplace…
Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.
Bump again, this idea is very interresting and could be useful !
SebaSopp
(SebaSopp)
January 18, 2018, 5:16pm
5
For Windows API Fileexplorer take a look here:
I'm working on an app that allows users to load in 3D models. Therefore, a file dialog of sorts is needed. When I made something similar back in Unity, I had to create my own file browser widget. It's a lot of work and has some unavoidable...