The lighting is white.
Because of the indirect lighting, the white cube and the white object overhead (see picture) turn green.
I want the indirect lighting to be completely neutral so that the cube is white.
A similar question was answered here, but it doesn’t seem to work for me:
So, like in this answer suggested, the Diffuse Boosts of the materials are set to 0.
If i set the Diffuse Boost in the world settings to 0, everything will be black. Changing the “Environment Intensity” seems to do nothing.