I’m using one or more stationary point light for dynamic intensity indirect lighting in my room.
I placed a point light, set intensity as 5000, build. Then I got a good scene.
http://img.vim-cn.com/1d/2bc0c6e6dfe696ef7936688981f8179a5785e7.png
Then I set intensity as 0 without building. I got a wrong result:
http://img.vim-cn.com/67/4f727fd8efb2b69ff282ecea75f5fac6c99060.png
After building I got correct result:
http://img.vim-cn.com/d9/bac8e53fb431ad22819948a417f8bb4724aec9.png
From documention:
Light type that can change its color and brightness at runtime but cannot move, rotate or change influence size.
It seems a bug that render doesn’t change intensity of indirect lighting precomputed by lightmass.
I want to simulate dynamic indirect lighting for a movable directional light. I choose to use several point lights.
But I got this problem. Is there any workaround or alternative method?
I don’t want to use LPV because it’s slow and fake.
This is my expectation:
http://img.vim-cn.com/96/33158199127c57d35e46b857536ca8c673d96e.png
NOTICE that all of point lights are invisible because I need indirect lighting only.