Increase "Required Pool" size for texture streaming

Thanks for replying. I tried increasing the pool size, but no matter how much I increase it, the pool capacity of the circled row in the picture does not change at all. Only the other rows get affected by it, and all of the other ones are well under the limit of their pools.

I’m trying not to use the r.TextureStreaming command because it would affect the performance of the entire level if I let it load all textures all the time. But I’m guessing if there’s no other choice I’ll have to do it anyway