Hello! I need to increase the rendering distance of the grass painted on the landscape, as I keep getting some circles without grass and low quality grass (for optimization). I don’t need optimizations, as this will not be released as a game, I’m just trying to get some hight quality screenshots.
I have followed the [Grass Tool Quick Start tutorial][1] and I’m using the same grass specified there. I just need more quality for everything, as my purpose is just some screenshots.
Screenshot from editor showing the “three circles” just as example:
In order to extend the maximum cull distance for foliage you need to open the console (press ` key). Then enter foliage.MinimumScreenSize 5e-07 you can enter a different value if you need more distance but that should do the trick.
You should be able to open the console while editing, just make sure you have the viewport window selected and press the hotkey for the console you will see a small bar appear in the bottom of your editor not the window so that can be a little confusing. If you enter the command I gave in my answer it should fix the issue. You can also in the level BP execute console commands using the “execute console commands” node.
I put it in the level BP as the “Execute Console Commands” node, but still didn’t solve my problem. Grass is still empty ahead of the character/camera.
Just remembering I didn’t use the foliage tool, I’ve painted the landscape using the linked tutorial.
That is very odd here is a video of me verifying that the console command works. It doesn’t matter if you are using the landscape grass type workflow as you can see in my video I extend the grass rendering distance.
In the video I press the tilde key to open the console rather than use the node but they both work.
Well, it didn’t work in the console or ingame for me, but it worked when I took a High Res Screenshot with a multiplier of 5. And only when using the Foliage tool, not terrain paint. Not a problem, though, as that is what I need. Thank you!