Summary
When the player is teleported in first person view, the rotation is not completely transferred. It seems the TeleportTo function cant correctly change the direction of the player’s view outside of about 60 degrees from where they were looking before teleporting. You also can’t rotate in stasis while in first person even if AllowRotation argument is set to true in the stasis call but Ill make a separate bug report for that.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
When teleporting the player using Verse (.TeleportTo), the player doesn’t teleport to the designated view rotation.
Expected Result
The view seems to be locked to about 60 degrees of the original pre-teleported view rotation. This can best be seen if the player is teleported and then put in stasis.
Observed Result
Player will always be facing within 60 or so degrees of their original view direction when teleported.
Platform(s)
PC