Incorrect rotation after teleporting player

Summary

When the player is teleported in first person view, the rotation is not completely transferred. It seems the TeleportTo function cant correctly change the direction of the player’s view outside of about 60 degrees from where they were looking before teleporting. You also can’t rotate in stasis while in first person even if AllowRotation argument is set to true in the stasis call but Ill make a separate bug report for that.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

When teleporting the player using Verse (.TeleportTo), the player doesn’t teleport to the designated view rotation.

Expected Result

The view seems to be locked to about 60 degrees of the original pre-teleported view rotation. This can best be seen if the player is teleported and then put in stasis.

Observed Result

Player will always be facing within 60 or so degrees of their original view direction when teleported.

Platform(s)

PC

hi @notfakeFingle1 ,
This seems like a problem in Verse,
Looking at the Fortnite creative documentation
In section
All Options (Additional)

Maintain Relative Position Yes, No When set to Yes, the teleported player will be facing the same direction at the destination as they were facing in the original teleporter.

Using Teleporter Devices in Fortnite Creative | Fortnite Creative Documentation | Epic Developer Community

In the YouTube example the Verse code callls NewRotation setups up Rotation.

see
Teleport Verse code Rotation

Hello Fingle,

This seems related to this bug report. So keep an eye there for updates.

The First Person Stasis/AllowRotation bit does sound like it deserves it’s own bug report.