Hello everyone in the community.
I really need help; I've tried everything, but I can't solve this problem.
I'm creating a game that, like almost all games, has multiple levels.
To avoid overloading the main project with a ton of assets, I decided to create the second level in a separate project, add all the assets downloaded from Fab that might be useful, and then migrate it once it's finished.
It seemed like the right process for medium-sized projects.
However, once the second project was finished, I selected the level and used the "migrate" function. The result is terrible.
The same level opened in the new project has completely incorrect lighting; small lights are now indistinguishable glows, the shadows are terrible, and the entire screen is shimmering with random lights.
I've already tried rebuilding the lights, but nothing changes. I copy-pasted the level from windows, nothing.
The project settings seem the same to me. Why is it acting this way? And more importantly, how do I fix it?
I'm leaving you a photo where the standalone project is at the top and the same level after the migration is at the bottom.
Please help me.
Thank you very much.
L.
Just going from those images It looks like an auto exposure difference. Check your post process volumes in each projects version and see if the exposure or other options match.