incorrect light on object

good morning everyone.
See if you can help me. Same material as the door frame, but the door for some reason looks different.
The door is a blueprint as it opens, making the geometry dynamic.

I do not know more than to try

Thank you!

looks like either lighting is broken or you’re somehow using an emissive. could possibly be a UV issue.

I really do not know, when the mesh is static, everything works perfect, in movable, it’s when it’s wrong.