Inconvenience of working with Nanite Settings


Hi! I have imported 100+ different plants into my project, and I need to log into each asset and set the Preserve Area and Fallback Target. How can this be optimized? Do I make settings for importing FBX or to select all the necessary objects and turn it on in all at once? This is very important, because otherwise the shadows will be much worse and the flowers in PT will look terrible, and it will take an extremely long time to do each one individually (

Right click assets β†’ Asset actions β†’ Edit selection in property matrix

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Thank you, you are wonderful! If you know how to put a pivot point everywhere in the center of all objects at once, and not one at a time to expose, I will be just happy!

Unfortunately, in stock unreal, you can’t. I made an editor utility for mesh baking that takes into account user pivot point (target point actor), but it’s blueprint utility, non native.

i fix this with fbx import settings, my pivot import from 3ds max, where i made right pivot settings

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