Inconsistent lighting mismatch between viewport and launched Fortnite session.

Summary

Lighting mismatch between viewport and launched Fortnite session. Only one of three team members sees the mismatch. Scalability set to high in UEFN and graphics quality set to high in Fortnite.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Steps to Reproduce

  1. Create project and light using Day Sequence devices and Time of Day managers.

  2. Launch session

  3. Session much brighter all over.

  4. Check with teammates to see their experience.

Expected Result

I expect that what is in my viewport will roughly match what is in similar scalability settings in the launched session.

I expect if it does not match, that it will not match consistently for all team members on UEFN project using Unreal Revision Control and at latest sync.

Observed Result

Only one of three users, the lighting artist, has a dark viewport that does not match their launched session.

Platform(s)

Processor Intel(R) Core™ i9-10980HK CPU @ 2.40GHz (3.10 GHz)
Installed RAM 64.0 GB
System type 64-bit operating system, x64-based processor
Nvidia GeForce RTX 2070 Super 8GB

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Additional Notes

I’m using the default viewport and set to show the game settings for exposure.

I used the lighting template from UEFN to show images of what I mean. In the actual project the difference in lighting is more evident.

FORT-951307 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.