Lighting mismatch between viewport and launched Fortnite session. Only one of three team members sees the mismatch. Scalability set to high in UEFN and graphics quality set to high in Fortnite.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
Create project and light using Day Sequence devices and Time of Day managers.
Launch session
Session much brighter all over.
Check with teammates to see their experience.
Expected Result
I expect that what is in my viewport will roughly match what is in similar scalability settings in the launched session.
I expect if it does not match, that it will not match consistently for all team members on UEFN project using Unreal Revision Control and at latest sync.
Observed Result
Only one of three users, the lighting artist, has a dark viewport that does not match their launched session.
Platform(s)
Processor Intel(R) Core™ i9-10980HK CPU @ 2.40GHz (3.10 GHz)
Installed RAM 64.0 GB
System type 64-bit operating system, x64-based processor
Nvidia GeForce RTX 2070 Super 8GB
It appears that you did not click the revert button to match the Scalability settings, which would cause the lighting to not match in UEFN and the launched session. Could you repro again by ensuring the yellow icon is clicked and provide us with a video of you doing that?
Hi Flak, I’m chasing a close deadline right now and have switched to using another computer entirely to ‘solve’ the issue. I will take a look soon and reply back with the logs and the results video on the original computer. Thank you for helping, I appreciate it.