Hi All,
I would like to know if there is a way of importing 3D files - glTF, obj. or other formats into a compiled project.
In this scenario, let’s assume that I have compiled my “standard” environment and I would be looking into adding assets and actors afterwards to the external folder while using my Project.exe file.
Ideally, this would be done while users are actively using the application as well, so the glTF assets could be added and used in the active multiplayer mode after the session has begun.
Is there a way to achieve this?
Thank you