Importing glTF, obj and other extensions into compiled exe. project.

Hi All,

I would like to know if there is a way of importing 3D files - glTF, obj. or other formats into a compiled project.

In this scenario, let’s assume that I have compiled my “standard” environment and I would be looking into adding assets and actors afterwards to the external folder while using my Project.exe file.

Ideally, this would be done while users are actively using the application as well, so the glTF assets could be added and used in the active multiplayer mode after the session has begun.

Is there a way to achieve this?

Thank you

You can import some formats at runtime.
The formats covered and the code will differ depending on the version of the engine you are using.
With 5.1 you should be able to import it with interchange at runtime: gltf, obj,

Not very familiar with multiplayer but the tricky part is to identify the corresponding actors that have been loaded at runtime so that you can synchronise them.