My FBX files are importing in Unreal at a huge scale.
Is there a setting to change this on import settings or do I just resize my FBX in 3ds Max and then import them in engine?
I am slightly concerned that scaling them all the way down in engine may cause problems when used with blueprints so Im just trying to make sure that I am importing the assets correctly.
What I do is work in centimeters in 3dMax and make sure to also export them in centimeters, so when you import it in unreal they are exactly the right size.
Working like this will also help you to better optimize the textures.