I’m using blender and unreal. When i import a fbx file the materials are always swapped. For example if i make a cube and put 6 colors materials on each face it will import all the materials but on diferent faces.
I managed a work around, on unreal. I need to place the mesh on the world outliner, then control+x and then do control+z. This fix the issue but i want to know what i’m doing wrong.
Thanks for your time reading this!