im now using 3dmax bake lighting map instead create it in game engine to make scene more realistic
but the lightingmap is differ from albedo map(or diffuse map) in it’s UVs channel
i mean, when i post a lighting map on albedo map’s UV channel
it’s seems like this
in unity3d i can choose swap uv option to fix it
but how can i do the same thing in UE4?
i’v been puzzled for several days
hope for your help