I'm having trouble with lighting my objects

That could be it.

That’s a pain

Point lights work fine. It’s just the spot lights

Try just putting a block mesh in front of it to test - only take a few mins…

How would I go about doing that

Just get a cube and scale it and plonk it in as that wall…

( you might also have to increase the light map size ).

Sweet. Thank you. I’ll have to try that tomorrow

1 Like

I just checked, default of 64 should do it…

I’ve worked out the issue. The faces that are black are facing the wrong way. When I imported new ones, they were completely transparent, until I checked double sided in the texture setting. I’m not entirely sure how to fix this in blender, but I intend to find out, because this has been happening a lot

1 Like

OK :slight_smile: