That could be it.
That’s a pain
Point lights work fine. It’s just the spot lights
Try just putting a block mesh in front of it to test - only take a few mins…
How would I go about doing that
Just get a cube and scale it and plonk it in as that wall…
( you might also have to increase the light map size ).
Sweet. Thank you. I’ll have to try that tomorrow
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I just checked, default of 64 should do it…
I’ve worked out the issue. The faces that are black are facing the wrong way. When I imported new ones, they were completely transparent, until I checked double sided in the texture setting. I’m not entirely sure how to fix this in blender, but I intend to find out, because this has been happening a lot
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OK