As explained in the title. The problem I’m experiencing is with the interaction of volumetric fog and meshes using a lighting channel different than 0.
In the following video, you can see me selecting my player and spawning a selection ring that’s using lighting channel 1, a drastic change in fog property can be seen. The problem can be replicated by simply adding a mesh in-game and switching lighting channels 1 or 2 on and off.
Video of the problem (present in UE4.23 and UE4.24):
Youtube video link
Here is the same setup before upgrading ( UE 4.22 )
Youtube Video Link
The scene has 2 movable lights. 1 Directional and 1 Skylight.
Has anyone experienced the same problem? Any tips?