I'm having a weird issue with packaging for VR

I’m having a weird issue where when I package my game and use the -vr command line option or turn on “start in vr” in project settings, it doesn’t track my location or controllers, the rotation tracking is seriously delayed, and the “Is Head Mounted Display Enabled” node returns false. Has anyone else had this issue? I’m using the VR Expansion Plugin (VR Expansion Plugin - XR Development - Unreal Engine Forums) if that matters. I’m honestly not sure what other info I need to provide.

Hi Sam54123,

have you tried the console command “stereo on”? this should enable the headset and pick up the controllers.
You should be able to test this in the build you have if you have access to the command console.

Hope it helps,