I want to keep particles even after changing the system of Niagara components

Hi @carta_oro,

Yeah, unfortunately Niagara particles can’t persist if their emitter / system is gone. This is why if you have say a blueprint that plays a NS then destroys itself, you need to either keep the BP alive long enough for the emitter to finish or spawn the NS as a separate actor.

Let me know if you need any help brainstorming workarounds!