I had a few places where the player would go like a forest then to a desert, and a tutorial level for example. I didn’t want the player to see the other places while they were in another one so I was going to move each place into their own level and then have it just teleport you to that level. Whenever I copy and paste a place into a new level the lighting is really weird and I don’t know how to fix it. I am a student and this is our first big project in ue4.
Some warnings I have gotten:
Performance Warning No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene’s quality and lighting build times
- I looked on forums that other people have posted and put in an importance volume over the entire scene but it didn't seem to do anything except make the warning go away.
Large actor receives a pre-shadow and will cause an extreme performance hit
Here are some pictures of how the lighting is supposed to look and how it looks when copy and paste into the new level. (it wouldn’t let me post pics directly into this post so I added links)
I think they are seperate. Im not really sure what level streaming means because i’m still relatively newish. I attached a picture of my ue4 so you can see for yourself. My level where I made everything first was FirstPersonExampleMap and then I copied and pasted things into their own levels.
The only differences I’ve found where they had a different location and one was static and one was stationary. does changing those things effect anything? Should I make the new level skylight exactly the same as the Main level one?
For the new level, I just clicked make new level and then default. . I didnt mess with the skylight at all and I dont remember messing with the skylight in my Main level if I did.
Yes, maybe give that a go. But what you were doing also sounds fine actually. The only thing I can think, apart from building light, is making sure you have the same lighting conditions, of course…
I did. It didn’t make much of a different besides the light looking a little different in the same areas where I shouldn’t have the shadows/light. I then changed the location to be like the skylight from my main level and built it again and nothing changed.