@Ivan3z Any solution to this yet? Also could you please share the bug report
Edit (Solved)
You can either set allow background sound in the editor preferences
or
add the following to DefaultEngine.ini (project folder) or to your unreal installation BaseEngine.ini
[Audio] UnfocusedVolumeMultiplier=1.0
This can also be added to any (other) Unreal-based game you have bought, if there’s no support for such through their options.
My case was very peculiar because I’m running two clients and I only need audio from one of them (one “game”, another is a control panel of sorts - connected by networking). To solve that additional problem, I added au.Debug.SoloAudio to commands.
Just FYI, in case anyone else changed this setting, tried launching PIE again after, and still couldn’t hear audio from backgrounded/unfocused PIE/editor windows, you need to relaunch Unreal Editor after changing this setting in order for it to take effect when running PIE.
And if that doesn’t work for you, I also followed instructions in another post to add/edit the following setting: UnfocusedVolumeMultiplier=1.0
Which I added under [/Script/Engine.AudioSettings] in the \Saved\Temp\Win64\PROJECTNAME\Config\DefaultEngine.ini, and under \Config\DefaultEngine.ini from the unreal project root, and also to the BaseEngine.ini under [Audio] in \Saved\Temp\Win64\Engine\Config\BaseEngine.ini
So I’m not sure if it was the Allow Background Audio setting, or the UnfocusedVolumeMultiplier=1.0 setting in the config files, but one of these worked for me after restarting UE.