Suddenly none of my multiplayer projects can connect to the listen? server anymore.
Over a year ago I followed this tutorial:
I created a working multiplayer. I’ve been designing a game around this for a year and connecting to the multiplayer
listen? server has always been flawless until now.I kept my original version from the tutorial and migrated it to several
new projects to try different things out, and they all could connect to the server. However I tried to add c++ to one of the projects, and I think that’s the reason the multiplayer has now stopped working on all versions I made even though I haven’t changed their code. It seems like the only explanation but I’m still really confused as to what I did wrong exactly and how to fix it.
Basically I realized it was easier to achieve want I wanted with out using the C++ scripts that I’d written. I could make them work for single player but not figure out multiplayer properly, so I deleted them and hit build thinking that would just remove them from that project, however I’d made one a Parent for my player controller which is what I suspect is the problem. I’ve already uninstalling and re-installing the engine after deleting the C++ projects completely but still none of my projects will connect to the multiplayer. I’ve even tried writing the script again from fresh and it still doesn’t work. So I think I might have ruined my version of the editor. Any advice on if that’s what happen and how to fix the problem would be greatly appreciated.
This is the first time I’ve written in the forum, I’m dyslexic so I apologize if this has already be asked I couldn’t find
anything.Thank you to Epic for providing such an amazing unreal service and thanks to everyone in the community I feel I’ve learned so much from everything that’s been shared already.