I tried some tutorials to learn how to do a volumetric fog but I can’t see it. I enabled the volumetric fog in the exponential height fog and did everything else in showed in the tutorials
Those are the tutorials I tried
Does anybody know if there is something else to do to make it work or if I could have missed something?
We have no way of knowing what you did, of course. But, this vid is not about volumetric fog, it’s about fog planes.
One thing I can think of that might be stopping your fog from working properly is you have somehow placed every a long way from the origin ( 0,0,0 ). The default settings for fog won’t work if you put the actor in the wrong place.
Make sure your height fog actor is at 0,0,0, and increase density. If you tick volumetric, you’ll to ramp up the density much more.
The vid has three part and the second one is about volumetric fog.
I tried what you suggested but changing the height fog location doesn’t seem to do anything
But if i put the object with the volume material at the location 0,0,0, I can see the fog put only when it’s there
Did you use the “TransformVector” node instead of the “TransformPostion” node? Because I did, they look very familiar and all their parameters are the same, easy to be confused.
I’ve had same issue, tried everything people suggested (in other forum discussions too), but still couldn’t fix the issue. Luckily I found the solution by myself, I know this topis is kinda old atm but it might help someone in the future so I’m just gonna share what was the root of the problem in my project.
When creating empty project there’s already Exponential Height Fog in it! And it’s got volumetric fog option turned off in it’s settings. Even If You put second Exponential Height Fog in to Your level and check Volumetric Fog option on it still won’t work - You need to check it in the first fog (or delete it).