I can't see the volumetric fog

I tried some tutorials to learn how to do a volumetric fog but I can’t see it. I enabled the volumetric fog in the exponential height fog and did everything else in showed in the tutorials

Those are the tutorials I tried

Does anybody know if there is something else to do to make it work or if I could have missed something?

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We have no way of knowing what you did, of course. But, this vid is not about volumetric fog, it’s about fog planes.

One thing I can think of that might be stopping your fog from working properly is you have somehow placed every a long way from the origin ( 0,0,0 ). The default settings for fog won’t work if you put the actor in the wrong place.

Make sure your height fog actor is at 0,0,0, and increase density. If you tick volumetric, you’ll to ramp up the density much more.

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The vid has three part and the second one is about volumetric fog.
I tried what you suggested but changing the height fog location doesn’t seem to do anything
But if i put the object with the volume material at the location 0,0,0, I can see the fog put only when it’s there

Yes, with a volume, the fog will only be as big as the volume.

I’m not sure what you mean by that since my problem is with the location

hey,you must close your object lod

It may be the engine render scalability. In this post, the person had their scalability set to medium, and this doesn’t show any volume fogs.

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Did you use the “TransformVector” node instead of the “TransformPostion” node? Because I did, they look very familiar and all their parameters are the same, easy to be confused.

The fog fades away as the height goes up. If your environment is too high, the fog might be faded away there.

if you set the engine scalability settings to high this problem will be solved

how do I do it?

image

press the settings button at the top right of the unreal engine and select the engine scalability settings to high or epic

or select the shadows high

Maybe someone could use it.

I’ve had same issue, tried everything people suggested (in other forum discussions too), but still couldn’t fix the issue. Luckily I found the solution by myself, I know this topis is kinda old atm but it might help someone in the future so I’m just gonna share what was the root of the problem in my project.

When creating empty project there’s already Exponential Height Fog in it! And it’s got volumetric fog option turned off in it’s settings. Even If You put second Exponential Height Fog in to Your level and check Volumetric Fog option on it still won’t work - You need to check it in the first fog (or delete it).

Thank You! This was my problem, didn’t realize there was already one there by default and this just saved me a lot of useless troubleshooting.