Volume materials stopped working for me in UE5

Hey everyone
I can’t seem to make my volume materials work in UE5.
I have tried to make a new volume material from scratch and it didn’t work.
I tried doing it in a brand new UE5 project and it didn’t work either.
Am I forgetting something? The material just appear invisible.

image
It doesn’t appear in the simplest of form I can think of (any value of 0 to 500 doesn’t work in the Extinction input)

It used to work in 5.0.0, but at some point it stopped, possibily because of the update. I didn’t check for a while before I realised my fog materials didn’t work anymore.

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You are not alone, I can’t get it working myself either. I think Unreal Engine 5 has changed something regarding the Material Domain Volume. However, following this tutorial helped: Volumetric Pulse Effect in Unreal Engine 5 | Bubble Shield #3 - techarthub

Have you checked this resource: Volumetric Fog in Unreal Engine | Unreal Engine 5.0 Documentation

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Hey, thanks for the links.
I’ve read them throughly, and even did the sample materials as described in the tutorial.
Absolutely nothing is displayed. As long as it’s a volume material, it appear invisible in the game view, whatever display options I choose.

I put the new materials in a brand new UE5.0.3 project and it does the same.
Anyone else have problems with it ?

One thing to note : when I install the volumetric plugin, the files with the VT_ prefix doesn’t appear anywhere.

Well, I’m a bit embarassed. I checked up everything for 2 days before seeing that my scalability was set to medium, which doesnt render the volume materials, hence it not working across all my objects.

Thanks for your help, hope this helps someone