Hi @SteveLosive ,
I’ve been digging around the Unreal forums and found a few similar cases, maybe one of these solutions could help:
People suggest checking struct variables and using Refresh All Nodes in the affected Blueprints
In this post they fixed it by renaming the struct variable, recompiling and saving, or even recreating the struct from scratch
others solved it by opening the Blueprints that reference the struct, running Refresh All Nodes, and compiling.
And lastly, this page explains why the error happens and the common steps to resolve it
Hope it helps!
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