I’ve been trying to cook/package my game for days now, and I can’t find and fix this error. I don’t really understand what’s the problem. I’m using UE5.6, and as a VFX artist I find it difficult to program, so I’m using Horror Engine which allows me to get as creative as I can get, without needing to code. Anyways, I’ve looked for HorrorEngine.HorrorEngine_C and I found they’re all Event Start, there are no errors when I compiled the BP, and all the nodes are connected perfectly. Plus HorrorEngineSettings isn’t even referenced directly, but settings within that BP is referenced, and it’s not connected directly to any of the Event Starts. Honestly, I’m not even sure that this is the reason why cooking fails every time.
This worked for me. If you are experiencing this more than once then I suggest relying on a struct that isn’t made in Blueprints. (source: ChatGPT)
FWIW, it likely happened to me because of a “Replace All”, where one struct replaced another, nearly identical, struct, resulting in uasset corruption.