Hey there. So I’m brand new to UE4, so let’s keep that in mind. I might be missing something very simple, but I’ve tried to eliminate everything I’ve found online already about the issue I’m experiencing.
- I built a model and made a reasonable texture UV in MAX.
- Pulled into UE4. Built all the lighting, model looks fine. Lightmaps look fine.
- Added a simple emissive map, and the areas successfully started glowing (see image).
- Set up “Use Emissive For Static Lighting” (see image), and bumped up the boost to try and see any change (none).
- Double checked I’m using the right lightmap channel.
- Emissive just won’t cast light.
Anyone have any ideas at all? I’ve tried in a blueprint project, and in a blank one. No difference. I’ve just done a full emissive material on an object as a whole, and it works as expected (glows and casts light). But as part of a texture map, I just can’t get it to work.
Haaaaaalp. Thanks in advance.