Hello, I can’t export my game because of an error message, here are my logs:
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/Users/gexbo/OneDrive/Documents/Unreal Projects/The Night Of Weeping Wood/Content/EasyBuildingSystem/Audio/Sounds/UI/SFX_UI_Slash.uasset has malformed tag
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Error: GameDefaultMap contains a redirected reference ‘/Game/Start’. The intended asset will fail to load in a packaged build. Select the intended asset again in Project Settings to fix this issue.
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: The summary for the package ‘/Game/EasyBuildingSystem/Audio/Sounds/UI/SFX_UI_Slash’ is invalid. Check that the file is of the expected type and not corrupted.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Error: Error loading C:/Users/gexbo/OneDrive/Documents/Unreal Projects/The Night Of Weeping Wood/Content/EasyBuildingSystem/Audio/Sounds/UI/SFX_UI_Slash.uasset!
UATHelper: Packaging (Windows): LogInit: Display: LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: Input ‘/Game/StarterContent/Audio/Realistic Gunshot Sound Effect’ includes a space. A space is not valid in ObjectPaths unless it is delimiting a ClassName in a full ObjectPath, and full ObjectPaths are not supported in this function.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/StarterContent/Audio/Realistic Gunshot Sound Effect
UATHelper: Packaging (Windows): LogInit: Display: LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: Input ‘/Game/StarterContent/Audio/bruit de porte qui grince’ includes a space. A space is not valid in ObjectPaths unless it is delimiting a ClassName in a full ObjectPath, and full ObjectPaths are not supported in this function.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/StarterContent/Audio/bruit de porte qui grince
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Package /Game/EasyBuildingSystem/Audio/Sounds/UI/SFX_UI_Slash exists on disk but does not exist in the AssetRegistry
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Set\M_Window_Frames.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Set/T_Window_Frames_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Set/T_Window_Frames_BaseColor’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Set\M_Window_Frames.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Set/T_Window_Frames_Normal’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Set/T_Window_Frames_Normal’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Set\M_Window_Frames.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Set/T_Window_Frames_OcclusionRoughnessMetallic’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Set/T_Window_Frames_OcclusionRoughnessMetallic’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Set\M_Wall_Window_Frame2.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Set/Walls/T_Window_Trim2_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Set/Walls/T_Window_Trim2_BaseColor’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Set\M_Wall_Window_Frame2.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Set/Walls/T_Window_Trim2_Normal’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Set/Walls/T_Window_Trim2_Normal’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Set\M_Wall_Window_Frame2.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Set/Walls/T_Window_Trim2_OcclusionRoughnessMetallic’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Set/Walls/T_Window_Trim2_OcclusionRoughnessMetallic’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Set\M_Wall_Window_Frame1.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Set/Walls/T_Window_Trim_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Set/Walls/T_Window_Trim_BaseColor’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Set\M_Wall_Window_Frame1.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Set/Walls/T_Window_Trim_Normal’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Set/Walls/T_Window_Trim_Normal’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Set\M_Wall_Window_Frame1.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Set/Walls/T_Window_Trim_OcclusionRoughnessMetallic’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Set/Walls/T_Window_Trim_OcclusionRoughnessMetallic’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Set\M_Stone_Wall_Trim.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Set/Walls/T_Stone_Wall_Trim_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Set/Walls/T_Stone_Wall_Trim_BaseColor’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Set\M_Stone_Wall_Trim.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Set/Walls/T_Stone_Wall_Trim_Normal’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Set/Walls/T_Stone_Wall_Trim_Normal’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Set\M_Stone_Wall_Trim.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Set/Walls/T_Stone_Wall_Trim_OcclusionRoughnessMetallic’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Set/Walls/T_Stone_Wall_Trim_OcclusionRoughnessMetallic’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Set\M_Stone_Wall.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Set/Walls/T_Stone_Wall_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Set/Walls/T_Stone_Wall_BaseColor’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Set\M_Stone_Wall.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Set/Walls/T_Stone_Wall_Normal’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Set/Walls/T_Stone_Wall_Normal’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Set\M_Stone_Wall.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Set/Walls/T_Stone_Wall_OcclusionRoughnessMetallic’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Set/Walls/T_Stone_Wall_OcclusionRoughnessMetallic’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Set\M_Floor.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Set/T_Floor_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Set/T_Floor_BaseColor’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Set\M_Floor.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Set/T_Floor_Normal’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Set/T_Floor_Normal’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Set\M_Floor.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Set/T_Floor_OcclusionRoughnessMetallic’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Set/T_Floor_OcclusionRoughnessMetallic’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Props\Interior\M_Wood_Props.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Props/Interior/T_Wood_Props_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Props/Interior/T_Wood_Props_BaseColor’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Props\Interior\M_Wood_Props.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Props/Interior/T_Wood_Props_Normal’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Props/Interior/T_Wood_Props_Normal’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Props\Interior\M_Wood_Props.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Props/Interior/T_Wood_Props_OcclusionRoughnessMetallic’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Props/Interior/T_Wood_Props_OcclusionRoughnessMetallic’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Props\Interior\M_Props3.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Props/Interior/T_Prop_Set3_BaseColor’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Weapon_Pack/Textures/Props/Interior/T_Prop_Set3_BaseColor’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\gexbo\OneDrive\Documents\Unreal Projects\The Night Of Weeping Wood\Content\Weapon_Pack\Materials\Props\Interior\M_Props3.uasset: Failed to load ‘/Game/Weapon_Pack/Textures/Props/Interior/T_Prop_Set3_Normal’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Failure - 6 error(s), 706 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 246.11 seconds
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): Took 317,9449536s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows): ERROR: Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\gexbo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.0\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 6m 38s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogViewport: Scene viewport resized to 984x582, mode Windowed.
LogUObjectHash: Compacting FUObjectHashTables data took 2.65ms
LogFileHelpers: Editor autosave (incl. external actors) for ‘/Game/Map/OpenWorld1’ took 0.103
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogViewport: Scene viewport resized to 1484x942, mode Windowed.
LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
LogFileHelpers: Editor autosave (incl. external actors) for ‘/Game/Map/OpenWorld1’ took 0.086