I am trying to get sharp shadows with static lights but they always come out blocky even with fixing lightmaps to a higher resolution what is the fix for this? I also am using default unreal cubes as a floor so the lightmap UV must be fine

That’s the mesh and the lightmap density view! What does BSP mesh stand for? And I know its for blocking. But I have some other planes I am using in my project with the same exact lightmap UV and get chunky shadows. :…)) I just want to use static shadows and get them to look sharp by adjusting lightmap resolutions. I appreciate the help too.
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