I am trying to get sharp shadows with static lights but they always come out blocky even with fixing lightmaps to a higher resolution what is the fix for this? I also am using default unreal cubes as a floor so the lightmap UV must be fine

I get similar results with 256 res lightmap on the floor!
After you’ve set the higher resolution lightmap: have you re-built your lights? /your screenshot says it’s before the light build…