I accidentally made my nanite meshes NOT work with decals...what did I do???

Hello everyone!

I have been trying to optimize my scenes in UE 5.7 to run smoother, and while messing with nanite features, I accidentally made emissive decals no longer work on nanite meshes and surfaces!

I did a variety of commands and optimization procedures but undid them to the best of my knowledge. The decals still haven’t started working again. Also, the emissivity works in editor, but not PIE or packaged build. Only Color, Roughness and Normal work in these decals on nanite surfaces, and I absolutely need to have glowing fire burns after hitting the nanite surface with a projectile (as well as necessary set dressings). Can anyone help me out?

(Emissive decals work on regular meshes on left, but emissive channel disappears on right with nanite mesh)

Thanks in advance!