and sorry for my English.
We making a VR game… and i
m in charge on profiling. Yes, i know what HZB i cost in editor are not real, but im talk about packaged game
I need help with HZB cost. It cost tooo high. It around 3 ms in “stat gpu” and fps stick around 90 fps, and scene time is around 10-11 ms.
Even it scene a not so many polygons or drawcalls, around -600k tris and 300-400 drawcalls (merged/instanced objects)
But then i use intel GPA for profile… it show me HZB costs only 0.5 in total. and only lights and shadows (in total) cost - 4ms. Scene cost - 7ms :((( => 120+ fps.
What i need to do for get rid of this high HZB cost.
and my setup/target hardware
i5/i7 7600/7700. gtx1070 HDD/SSD
also, when i`m switch to Forward Render (Cause of light setup deffered are better for us now((( ) => hzb drops to 0.03-0.1 ms (just like it should) but i start having troubles with Game thread >_<